Echo Night Beyond
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The Echo Knight relies on its 3rd-level feature Manifest Echo, which allows you to summon an image of yourself elsewhere on the battlefield. Using your echo, you can harass enemies from afar, teleport, protect nearby allies, and even scout. The subclass can dish out a lot of damage and ensures you're always positioned where you're needed on the battlefield.
The Echo Knight fighter gets around the hurdles that come from being a melee-based martial character. Do you have an archer firing down on you from above? Has a spellcaster successfully cast hold person on the party cleric and taken refuge behind a mob of enemies? Drop your echo beside them and go to town.
The subclass also offers nice burst damage with its Unleash Incarnation feature, which allows you to make an additional attack through your echo when you take the Attack action. Theoretically, a 3rd-level fighter could get four attacks off in one turn by combining their Action Surge with Unleash Incarnation.
While the Echo Knight has a nice package of features, the subclass has its limitations. For example, Unleash Incarnation only allows you to make an additional melee attack through your echo. So, you might want to ditch that bow.
For all of its versatility, the echo is fragile. It has just 1 hit point. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. This harms the viability of a two-weapon build. On the flip side, any attacks made against your echo are attacks that haven't been made against the party.
Strength or Dexterity should be your highest ability score. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo.
The Echo Knight fighter isn't great at dealing with mobs. The metallic dragonborn variant introduced in Fizban's Treasury of Dragons helps patch that weakness. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. This trait adds two new breath options. One lets you push back enemies and knock them prone. The other can incapacitate them.
The fighter class benefits from two additional Ability Score Improvements (at 6th and 14th level), allowing them to max out their core stats while picking up a feat or two along the way. Look to feats that help you make the most of your echo.
Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. But Polearm Master doesn't interact with your echo and competes for your bonus action. For the above list, I wanted to focus more on feats that, at least in some way, work with your core subclass feature. If you like the feat, by all means take it! It's a solid pick, just not a favorite of mine for this subclass.
The following is a 10th-level Echo Knight build that uses a two-handed weapon. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway.
The Echo Knight is a solid fighter subclass. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scout ahead. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. However, the echo is easy to take down and can lock down your bonus action. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplay if your echo suddenly develops its own personality!
This makes me want to make a Damphire all in on con. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time.
Having a lot of fun playing this class. Just hit level 7 gaining Avatar. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal.
I have an Echo Knight/Swarmkeeper that has 8 str, 8 dex. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats.
I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor.
But other concepts work, too...I enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. Very nice for a Ravenloft campaign.
Our second segment is a competition, one of the strangest we've had on the show, and we've made some odd ones. Again, let us know what you think of the episode in the comments section below. We'll be back with another episode next Friday night.
That would have to come. For now, the symbol of the vast chasm was Camden Yards, closed to the public, where the Orioles and White Sox experienced one of the most surreal games ever played, 2 hours and 3 minutes of rapid-fire ball that felt as if it took place in an echo chamber.
The visa they obtain upon arrival in Africa is ordinarily a half-year tourist visa which is renewable upon expiration. When they return home after their work term is up, they must bribe police or customs officials at the airport to obtain a legitimate exit visa. During their time in Africa they reside on a construction site that is walled in on all sides with an armed guard posted at the gate. Workers are not usually let out, although in the daytime they can go in groups to the entrance to buy commodities at a market set up by locals. At night, they are strictly prohibited from leaving the compound. Workers enjoy no weekends or vacations during their time in Africa; at most they receive a day off for traditional Chinese holidays such as the Spring Festival. Asking for time off is usually not allowed.
Make me a willow cabin at your gate,And call upon my soul within the house;Write loyal cantons of contemned love,And sing them loud even in the dead of night;Hallow your name to the reverberate hills,And make the babbling gossip of the airCry out "Olivia!" O, you should not restBetween the elements of air and earthBut you should pity me!(I.v.264-76)
Anthony Taylor has argued that verbal allusions to Arthur Golding's translation of Ovid's Echo and Narcissus myth, which resonate throughout the interview scene, deliver an implicit Shakespearean condemnation of Olivia's newfound attraction to the disguised Viola. Taylor points out that Golding's 1567 translation of the Metamorphoses treats Echo's ill-fated desire for Narcissus and her subsequent metamorphosis into a disembodied echo as a cautionary tale of excessive female desire. Thus, according to Taylor, the Ovidian subtext of Twelfth Night's interview scene, heard perhaps most audibly in Viola's allusion to "the babbling gossips of the air" heightens the satire inevitable in a scene depicting a woman falling in love with another woman.21 Because Viola's words recall those of Golding's Echo, Taylor argues, Shakespeare's scene issues a moralizing critique of yet another "female inclined to idle chatter."22 The punishment meted out for Echo's excessive female speech in Ovid serves as a quiet reminder of the unfortunate ends of a too-proud female desire lurking behind Viola's false declarations of love. According to Taylor:
The movement and energy of the scene between Viola and Olivia, in fact, reverses the particular metamorphic effects evinced by the Ovidian tale of Echo and Narcissus and its admonition pronouncing the annihilating consequences of erotic self-absorption. As the scene progresses, Viola resorts less and less merely to echoing the duke's Petrarchan text, and the more Viola/Cesario is "out of [her] text" in wooing Olivia, the more attracted Olivia seems. Moreover, in contrast to previous scenes, where the duke issues orders, or where Olivia's hangers-on banter with words that almost escape into meaninglessness, Olivia and Viola engage in a kind of communication that seeks relentlessly to signify. Far from reenacting the diminishment of female bodies and speech, the two women begin to escape the traps of male discourses and to articulate their own desires in a language that (unlike the duke's verse) requires actual bodies for its deployment. Both Viola's wooing and Olivia's response, in fact, avoid the idolatrous narcissism embedded in the duke's Petrarchan poetics by aggressively accommodating one another's speech and desires in constant negotiation and conversation. The dialogue between Viola and Olivia ends not in annihilating self-absorption, but in volubility and assertive female agency. Their interview thus stages a tentative escape from Petrarchanism's familiar threats of narcissism and erotic failure. 781b155fdc