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A short horror/mystery game where you are being interrogated. The game takes place in an interrogation room, and you start to notice something... odd about the questions. As you stay inside the interrogation room, something weird happens. Are you really being interrogated at all?
Like other experimental adventure games such as First Land, Interrogation 091 creates an eerie experience by using all game elements in a great combination. From its dimly lit stage, 3D sound, and simple controls, you will be made to focus on the interrogation process.
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L.A. NoireTeam Bondi / 2011Inspired by pulp detective fiction and film noir, this lavish crime thriller is a slow, methodical game of clue-hunting and suspect interrogation, set in a stunningly authentic recreation of late '40s Los Angeles. The city is an elaborate film set for a variety of compelling interactive cases, from brutal serial murders to stolen cars and arson. Richly atmospheric and absolutely enthralling.
Paradise KillerKaizen Game Works / 2020A wildly original detective game with a killer soundtrack, where you're free to investigate on your own terms. You explore a vivid and deeply strange tropical island at your own pace, pick up clues in any order, and create links to solve a brutal mass murder. This makes exploring extremely rewarding, and a single piece of evidence can completely change your perception of the case.
Compare prices with GG.deals to find the cheapest cd key for Interrogation Simulator PC. Head over to one of the trusted game stores from our price comparison and buy cd key at the best price. Use the indicated client to activate key and download and play your game.
Inhuman Conditions is a five-minute, two-player game of surreal interrogation and conversational judo, set in the heart of a chilling bureaucracy. It was Kickstarted in the fall of 2018. Each game has one Investigator and one Suspect. Armed only with two stamps and a topic of conversation, the Investigator must figure out whether the Suspect is a Human or a Robot. Robots must answer the Investigator's questions without arousing suspicion, but are hampered by some specific malfunction in their ability to converse. They must be clever, guiding the conversation in subtle ways without getting caught. Humans may speak freely, but may find this freedom as much curse as gift. There are no right or wrong answers, only suspicious and innocuous ones, and one slip of the tongue could land Humans and Robots alike in the Bureau's Invasive Confirmation Unit. There, alongside Investigators who make improper determinations, they will await further testing...
The game was developed in around 2 weeks for Senscape's Cursed Adventurous Jam 2022 (Won 3rd Place).In-Terror-Gation is a horror investigation game influenced by the works of Lovecraft and Junji Ito. As a psychiatrist at the Innsmount Prison Hospital, you are tasked with the interrogation of a mysterious patient in the hopes of getting to the truth behind a bizarre case of kidnapping.
Very cool game I love it! A bit short however it was made in 2 weeks apparently? And it's free so again, great job for the team or the person behind it! (edit: I'm stupid it's a team I didn't see the credits, don't do like me go check it out)
In the seasons of Modern Warfare (2019), the Battle Pass system offered players a collection of free items, including functional weapons and Call of Duty Points, just by playing the game. It gave our community visibility into what content they were earning or buying, with the ability to upgrade and access 100+ items, including a new Operator, Weapon Blueprints, and more.
Every few sessions you can pick up new skill sets to shape your interrogation style. Framed as photographs you stick into an album, each will give you different perks in the interview room. Some give you more options to threaten your suspects, and others even allow you to slip them a drink to loosen them up. Because these directly influence the main focus of the game, this lite role-playing element felt like a more worthy inclusion, rather than just another add-on to keep the game feeling fresh.
Provided that you have at least an NVIDIA GeForce 510 graphics card you can play the game. You will need at least 2 GB of free disk space to install Interrogation: You will be deceived. The minimum memory requirement for Interrogation: You will be deceived is 4 GB of RAM installed in your computer. To play Interrogation: You will be deceived you will need a minimum CPU equivalent to an Intel Pentium 4 2.00GHz.
Clownfish offers you many sound choices: female, male, alien, Atari, helium, clone, radio, robot. You can simple click the corresponding icon, and talk to your microphone. You voice will be changed on the fly as you are talking. You can visit the developer's page to free download full version of the voice changer for PC.
The "Truth," "Doubt" and "Lie" options were renamed in the Remastered Edition of the game to "Good Cop," "Bad Cop" and "Accuse" in order to more accurately reflect the nature of the three options. This was due to one of the most common criticisms of the game, that the original wording used was often misleading or, occasionally, completely inappropriate during certain interrogations. For example, when the character James Belasco outright refuses to answer one of Phelps' questions, the player seemingly has no logical choice as there is no statement to gauge the veracity of; the correct answer is "Doubt," which has Cole get rough in order to force out an actual answer, despite there being nothing to actually doubt.
Seifert began to feel pressure midway through filming, when she realised that "the whole game is hinging" on her performance. She described the shoot as "intense" and "rather exhausting", and felt as if she was "subtly being scrutinised" by Barlow, which helped her performance. Barlow also felt that the intensity helped Seifert's performance, taking cues from director Alfred Hitchcock, who would upset his actors in order to achieve the greatest performance. Seifert felt that there were small nuances in her performance that may have "added some twists and turns" for the player that Barlow had not anticipated. The game's seven police interviews were filmed roughly in chronological order over five days, in a process that Barlow called "natural". Like Seifert though, Barlow thought the shoot was intense, remarking "at the end of the shoot, it was just a huge relief it was all over and we hadn't forgotten to record or anything." Barlow travelled to Seifert's home county of Cornwall to film. He felt that finding the locations for the interrogation rooms was the simplest part of production, because "everywhere has crappy looking rooms", with footage being recorded in a council building in Truro. When filming was complete, Barlow wanted to give the impression that the videos had been recorded in 1994, but found digital filters were unable to capture this time frame appropriately. Instead, he recorded the footage through two VHS players to create imperfections in the video before digitising the video into the game.
Barlow played the part of the detectives during filming, asking scripted questions to Seifert's character, but is never featured in Her Story. When watching police interviews for research, Barlow found himself empathising with the interviewee, which inspired him to exclude the detective from the game. He stated that the interviews typically feature "double betrayal", in which the detectives are "pretending to be the best friend". Barlow felt that removing the detective from the game empowers Seifert's character, allowing the player to empathise. When conducting research for Her Story, Barlow looked at the case regarding the murder of Travis Alexander, which made him consider the manner that female murder suspects are treated in interrogations, stating that they "tend to be fetishised, more readily turned into archetypes". This was further proved to Barlow when studying the interviews of Casey Anthony and Amanda Knox; he found that media commentary often ignored the evidence of the investigation, instead focusing on the expressions of the suspects during the interviews. Barlow conducted further research by studying texts about psychology, and the use of language. 2b1af7f3a8